Kiip is a new and innovative reward/ads system which is supported on iOS and Android. This is a big step: the first official plugins for HTML5 and very useful ones at that!Īnd, as an extra bonus, Gideros now supports a brand new advertising platform: kiip. Don’t worry! You can still use the standard library functions if you prefer but the new operators are fast and easy.įinally, as well as LOTS of plugin improvements, HTML now comes with the Facebook and Ads plugins as standard so you can monetise your HTML5 apps easily. This book shows you how with a real-life project you undertake yourself. Additional operators have been added to find the min, max of two numbers or to convert from degrees to radians or vice versa. With Gideros you can develop games for both iOS and Android faster and more simply. We’ve also had fun improving the Lua language (well just a little bit). Now the bottom line is everything Just Works and you don’t need to download anything from Microsoft. The problem was Microsoft keeps updating the extension so when people downloaded the latest Visual Studio release it was always out of sync with the Gideros auto-generated project leading to manual tinkering. Previously users had to install an extension from VS “app store” before they could build Windows/Phone apps. One major improvement to UWP (formerly WinRT) is that there is no explicit reference to a Visual Studio SQLite extension. In releasing this version we’ve also implemented a new testing system with more beta testers so it should be rock solid. This is a big release and has been described as “the best Gideros ever!”. Release details from the Gideros Blog: Gideros 2017.3 This release brings plugin improvements, Windows UWP support improvements, some Lua language extensions and more. Gideros Mobile is an open source, cross platform, Lua powered game engine available for download here for Windows and Mac OS. also, I am NOT an "AppGameKit Marketing Guy"! I'm just a user who loves the product and highly recommends it.Gideros Mobile just released version 2017.3. I have personally created a number of titles that are published on Play store written with AppGameKit. AppGameKit is great fun to use as a hobby, but can also be used as a professional development tool. The feature set is huge and has the capability for development of any game genre (including 3D with amazing shaders you'd normally only expect to see in AAA titles, like shadows, depth of field, PBR etc.). Like any language, there is a learning curve, but it is small compared to other dev platforms and the community is fantastic. One of the best things about AppGameKit is that it has grown (and continues to grow) with new features and technologies as they become available and your creations can be deployed on Android, Windows, HTML5, iOS, Linux and Raspberry Pi. LuckyTelete's Experience I started using AppGameKit because it was similar to other hobbyist development languages I have known and loved in the past. Rapid build/deployment to test devices, and tools for debugging when running on a device.Ĭross-platform support, particularly for other mobile targets.įinally, as with game engines for any platform, a strong community is always beneficial, especially when encouraged by tools like built-in asset stores and central community help forums. Other features deserving strong consideration include:īuilt-in support for external services and APIs to provide player networking, score sharing, social media interaction, IAPs, ads, etc. For sponsorship details please email Chris James at .uk. It will be hosted at the prestigious BAFTA 195 Piccadilly, London. built-in object pooling) can reduce stuttering from garbage collection. The Pocket Gamer Mobile Games Awards in association with Game Insight will take place after the second day of Pocket Gamer Connects on Tuesday, January 22nd 2019. On the other hand, engines with advanced memory management features (e.g. Engines which utilize an intermediate runtime rather than compiling directly for the JVM may suffer from framerate issues. To reach a wide audience, good performance on low-end and older devices is important. The most important qualities for most projects are CPU and memory efficiency. (This question is dedicated to 2D Android development, so although Ouya is a possible target, mobile is the default assumption.) Notably, engines that are good for PC and console development are not always optimal choices when targeting the mobile Android market. Several key attributes distinguish a great Android game engine.
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